Home

Welcome to the Cinema Engine

  • Cinema Engine Introduction

    November 28, 2019 by

    Cinema Engine is a graphics engine that I will be writing as part of the CSE 167 final project. The aim of this engine is to create a basic cinematic experience for the user through the use of different post-processing and shading techniques. The different elements that I will aim to implement include HDR, Bloom,… Read more

  • Cinema Engine Update #2

    December 12, 2019 by

    This past week was very productive. Over this week I added in various features to the engine. These include adding/finishing: The deferred rendering pipeline, bloom support, dedicated post-processing for specific glowing objects, heightmap support for terrain, multi-texturing support, fog and support for multiple lights. One main area I am working on at the moment is… Read more

  • Cinema Engine Update #1

    December 5, 2019 by

    This week was spent mostly doing research into different rendering techniques and redesigning the code which I previously had from assignment four – so I did not have the time to implement anything too crazy. However, some small things that I implemented this week include gamma correction, HDR tonemapping and basic framebuffer manipulation (laying down… Read more

View all posts

Follow My Blog

Get new content delivered directly to your inbox.

Design a site like this with WordPress.com
Get started