Cinema Engine Update #1

This week was spent mostly doing research into different rendering techniques and redesigning the code which I previously had from assignment four – so I did not have the time to implement anything too crazy.

However, some small things that I implemented this week include gamma correction, HDR tonemapping and basic framebuffer manipulation (laying down the ground work for deferred rendering and post-processing). I also was able to create my own 3D models and load them into the engine.

Normal Shading with Postprocessing Inversion Effect

By this time next week I hope to be done with the deferred rendering pipeline while also adding the bloom effect and texture support for models.

Concept Art for Final Scene (aiming to get to this point)

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