This past week was very productive. Over this week I added in various features to the engine. These include adding/finishing: The deferred rendering pipeline, bloom support, dedicated post-processing for specific glowing objects, heightmap support for terrain, multi-texturing support, fog and support for multiple lights. One main area I am working on at the moment isContinue reading “Cinema Engine Update #2”
Category Archives: Development
Cinema Engine Update #1
This week was spent mostly doing research into different rendering techniques and redesigning the code which I previously had from assignment four – so I did not have the time to implement anything too crazy. However, some small things that I implemented this week include gamma correction, HDR tonemapping and basic framebuffer manipulation (laying downContinue reading “Cinema Engine Update #1”
Cinema Engine Introduction
Cinema Engine is a graphics engine that I will be writing as part of the CSE 167 final project. The aim of this engine is to create a basic cinematic experience for the user through the use of different post-processing and shading techniques. The different elements that I will aim to implement include HDR, Bloom,Continue reading “Cinema Engine Introduction”